package com.jochen.core.assets

import com.badlogic.gdx.assets.AssetDescriptor
import com.badlogic.gdx.graphics.g2d.TextureAtlas

enum class AtlasAsset(private val atlasName:String): Asset<TextureAtlas>{
    MENU("menu.atlas"),
    OBJECT("objects.atlas");
    
    override val descriptor: AssetDescriptor<TextureAtlas> =
        AssetDescriptor("atlas/$atlasName",TextureAtlas::class.java)
    
}
